View Full Version : help
Flasher-cold
12-04-2000, 09:40 PM
ok in the toturail, you no how it shows adobe illustrator, to make the art befor you put it in swift 3d?well can u do it with other program (Make the art then put it in swift 3d. such as freehand, flash(<-makeing art not animating)
if so howhttp://flashmove.com/board/images/smilies/confused.gifhttp://flashmove.com/board/images/smilies/confused.gif?? http://flashmove.com/board/images/smilies/confused.gif
FlashMove
12-05-2000, 02:48 AM
hi Flasher-cold, welcome to FlashMove. http://flashmove.com/board/images/smilies/biggrin.gif
Your question is not clear, but what i can explain is that you can find some tutorials on using swift3d at www.erain.com/support/Swift3D/Tutorials/default.htm (http://www.erain.com/support/Swift3D/Tutorials/default.htm)
Please explain more clearly, so we can help.
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[This message has been edited by FlashMove (edited 12-04-2000).]
Flasher-cold
12-05-2000, 08:46 PM
basicley what i need to now is two things....
it a tutorial i found on swift 3ds site it shows adobe illustrator..... and it shows you many steps you have do inorder to import a somthen you have drawen.. i need to no the fowwling
1. can u use another program to draw art
2. what are the steps in order to do this so i can import them it into swift 3d
vitantonio
12-06-2000, 04:49 AM
Hi Flasher-cold.
Basically all the programs (freehand, flash,rhino, etc.)
that can save in EPS, 3DS and .AI are useful in order to work with Swift3d.
example made with illustrator is only why it is the program vectorial number 1 (en static 2d).
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Flasher-cold
12-06-2000, 12:09 PM
then why when i make art in flash in always gives me some import error emssage
vitantonio
12-06-2000, 08:44 PM
You must always construct figures in (EPS or AI) with shape sluice, not to never leave parts of the figure opened, why Swift3d does not succeed to reconstruct the figure in 3d.
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