View Full Version : Swift 3D & editing materials
ariccardi
01-31-2001, 05:07 PM
Hi all, it seems that I have a problem in editing materials within swift 3d, as matter of fact I've been told that I can't edit the selected material probably because the material resides in a read-only, hidden or system file.
Is there anyone who can help me fixing the problem?
Thanx
vitantonio
01-31-2001, 05:24 PM
Hi ariccardi,
I have not understood well. You can on purpose select the color of the shape and other factors in the window. if your problem is the export, must select the area " fill objets ".
if you demand a shape with distinguished materials (bmp or jpg) you must wait for version 2 of Swift3d at least (at least creed)
bye
ariccardi
01-31-2001, 05:33 PM
In the material editor if I double click on any of the materials diaplaied I should be able to change the property of the material, instead I get the above mentioned error....
vitantonio
01-31-2001, 07:04 PM
Hi
I not to know if you have one correct version of the program.
When you have an object you can color dragging a color that you see low in the right window.
Later on in the window on the left up (where it is written " material ") you can edit
with double click the color sphere and you see then opens a window where you can change
the propriety
bye
It is not allowing you to edit the materials provided with the program. If you create a custom color tab, you can then add and edit the materials that you have created.
I hope this helps.
ariccardi
02-02-2001, 09:04 AM
OK DK, thanx
You're welcome. Let me know if it works for you.
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