PDA

View Full Version : memory trouble


fran
02-05-2001, 06:08 PM
hi.
I have a rather complex shape I'm trying to export from swift. after a while the ravix processing stops and it tells me it hasn't got enough memory and tells me to increase swifts memory.
I tried that but I cant set it higher than 260MB...WHY IS THAT??????!!!!! (260 still arent enough for what I'm trying to do)

ANY SUGGESTIONS????

thanks.

vitantonio
02-05-2001, 07:40 PM
Hi fran,
You must construct one less complex figure or cut to the figure in several small figures and then to work with one to the time.

You must make the calculation of the polygons of the figure easy, if you have a figure with many polygons you grow tall the calculation and kinds rows large that you will not be able to put in the web.

I believe that a thousand of polygons for figure is already many.

bye

fran
02-06-2001, 04:33 PM
thanks,

I tried making the file simpler but it still didn't work.
I looked around some more and then found out it was a shape which was lying underneath another one. Swift created it everytime I imported the vector-eps I was using, although that was 'clean'.- I don't know why it did that but it seems that in this case it swift shows memory problems although it is really the file that can't be rendered.

RainWriter
02-06-2001, 08:41 PM
When you create your vector artwork, it helps to use either all outlines with no fills, or all fills with no outlines. That way, when you import the file, you don't have to check the outlines and fills option which ends up giving you the duplicate objects and then the rendering problems.

Hope that helps.