View Full Version : The frenchy real flash 3D
magicfred
03-11-2001, 07:55 PM
Go to http://www.multimania.com/lfz/fl/ and cry !
This is the "under"website of un novice flasher but un real programmer ! He learned flash 4 in one month and, now, works in the globz's team :) (http://www.globz.com)
Eh eh !
http://www.yamago.net
Hi magicfred,
:)
I visited the website, but I failed to 'cry', Remind me again what was supposed to make me cry??
Is this your site ?? are you the "novice flasher but real programmer" ?? If so, I was impressed by the smooth movement of "vector-balls".
regards~
~Av~
vitantonio
03-11-2001, 10:54 PM
hi magicfred,
To work with "sin" and "cos" can allow to construct you of the movements of the figures in the space truly beautiful, naturally piu angles puts in the calculations piu perfect comes the movement.
Truly remarkable considering the variable ones that you have put.
Good work
FlashMove
03-12-2001, 04:23 AM
Nice work for the guy. :)
He must have some pretty good foundation on programming or ?
Is the yamago site his too?
2 thumbs up. :)
magicfred
03-12-2001, 10:45 AM
For Av :
It's not my site, i don't have the practice to advertise myself !
Please give me URLs of websites where you find the same thing. I look forward !
And, you are impressed by the "vector-ball" but it's the most simple way of programming...
For Vitantonio :
"sin" and "cos" doesn't existe in Flash 4...
For Ryan :
Thanx for he :)
The yamago site it's our company of online intertainment. I work with an other flashdesigner (as me), a flashdevelopper et a musician.
See you soon ;)
vitantonio
03-12-2001, 02:22 PM
You have set up in flash4 of the values with " set variable " of {sin} and {cos} with of the values comprised between -45 and + 45 degrees .
I refer to the file " gepeto ".
However the other files follow the same technique.
You have used variable cos (or sin) cosė:Set the Variable: " x " = Eval("/:cos " & xx) for axis x and Set Variable: " x " = Eval("/:cos " & yx) for the axis y
for the calculation of the movie(sphere) in the space.
Sphere created with one mask on a black circular movie.
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