View Full Version : FLA files... create?
Is there a way to create FLA files with Swift 3D?
I would like it more if functioned that way.
Or maybe does anyone know if it imports to Flash 5 correctly?
All frames rendered I mean.
OuTbReAk
04-20-2001, 06:33 AM
nope, u can't use .flas...and it comes in rendered ok but its a keyframe system, each frame has a new rotation in it, if you understand what i mean. that's why i dont like theses 3d programs!
daws2001
04-29-2001, 05:53 AM
Just export the swf file, open flash, create a new symbol, go into the symbol(edit it or whatever you want to call it), then goto import import your swift made swf file(not the td3!). Flash will import the frames of the animation into the timeline and you have you 3d animation in its own symbol.
*More Advanced: Divide the symbol's timeline up into sections and use actionscripting to manipulate what part of the animation is currently being used.
*Also a good idea is to make an actionscript that plays the clip in reverse and has a way to input variables for what range of frames you want it to play.
heres an example of sort of what i mean.
http://www16.brinkster.com/daws/junk/test.html
i know the movie is corny, but bear with me, its only a concept for a bigger project.
PS. If you need any more help, my email address is daws2001@hotmail.com and my aim SN is dawebstudio
The question was just a question just get feedback.
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